Patch notes v2.6.2
- Superweapon base-defence rule now binds computer players only, humans are free of it
- Computer needs 12 finished defences per superweapon, was 4
- Computer builds a steady mix of defence types, faster, and places each where it sees the most of the way in
- Random maps roll one of seven map types and one of four biomes, with the same deal for every player
- Generals Challenge and missions no longer hang after your last base falls with a plan or a dying factory left (found by 600rr)
- Alpha Aurora no longer leaves a green haze over the map